The start of today
The start of tomorrow
The end of first and last
Nowhere in forever
Twice in Atlantis
Once in Athens
But in neither hell nor heaven
It is time for decisions to be made, who will be supported in their quest to claim the role of heirarch and what will it bring. We will begin in the cafe but who knows where we may end up
Duality
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OOC Note: There will be an st reward for anyone to e-mail a solution before the game
IMPORTANT NOTE: The email address & subject line where sheets should be sent to has changed! See Below!
The Athens, Greece Awakening Game is operating under our approved Venue Style Sheet!
Please be sure you’ve read this before starting play here: http://girc.camarilla-resource.net/index.php?title=Shadows_of_Atlantis_VSS
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Venue: Athens Greece GIRC Online Awakening!
Check in at: December 27 Sun 13:00 GMT (Greenwich Mean Time)
Translation to US Time: December 27 Sun 8:00 AM Eastern, 7:00 AM Central, 5:00 AM Pacific
Game on at: December 27 Sun 13:30 GMT (Greenwich Mean Time)
Translation to US Time: December 27 Sun 8:30 AM Eastern, 7:30 AM Central, 5:30 AM Pacific
Darkmyst Server Starting Channel: #girc-ooc
Further instructions and in character game rooms will be posted there.
Check-In Requirements from the GIRC Mage Storyteller Chain! Read on.
GIRC Domain Checkin Policy: The 48 hour rule has been lifted. Given that GIRC is an online game, and the ease of attending is therefore much higher than a game you would have to physically travel to OOC, we understand the desire of the Camarilla membership to have the freedom to attend games on short notice. GIRC welcomes all visitors, but ask that when you travel to the GIRC game you copy your storyteller on the e-mail with your sheet and travel arrangements. The ST staff retains the right to refuse check-in once game has started, or to delay the check in of any player who arrives after game start until such a time as
checking in the player will not cause a disruption to the flow of the game. If the GIRC staff finds at any point that your character would have been unable to attend the game (due to time freeze, proxy issues, or any other reason) your XP for the game will be withdrawn and appropriate disciplinary measures will be taken.
In order to play in the venue, players are required to send a character sheet to girc-proxy@googlegroups.com
Letting your own storyteller know is also helpful.
Character sheets are required to have the following:
Players name, Camarilla membership number, Storyteller name and email address.
Subject line should include: GIRC AWAKENING December 27 | Player Name | Your Cam # | Your ST’s Name | Your ST’s Email | PC Name
A complete Experience log that includes a creation log and Experience awards.
Confirmation of all approval items on the character sheet, in the form of approval numbers from the database where available. If your affiliate does not use the approvals database, then alternative confirmation should be provided using whatever mechanism is in place for the affiliate.
A listing of any mechanics applicable to the character that are found in sources other than MET, and MET: Awakening. This includes all Rotes and Legacy attainments not found in, MET: Awakening. For these, a confirmation of page numbers and source is sufficient (if the supervising ST does not have access to these mechanics you may be asked to provide them.) For any custom items, full mechanics should be provided.
The VST is happy to accept character sheets sent up to 7 days in advance of the game. Doing so, however, is not a requirement.
Note: Players with characters attached to the GIRC Awakening VSS are exempt from the above check in requirement, on the basis that the supervising ST for the event has an up to date copy of their character sheet on file (n.b. in email, not on the approvals database.) The character sheet on file with the supervising ST will be considered correct in all instances of conflict.
Spells at Chapter Start (a.k.a. “Pre-Casts”):
If your character wishes to enter play with active magic, these spells should be detailed in the body of your email checking the character in for play. This should be separate of any notation of these spells you may make on the character sheet, and will only be accepted if in the body of an email. There is no exception for VSS local PCs from this rule, any spells they wish to have active at game start must be detailed in this email.
Spells at the start of game will be dealt with as per the rules for “Spells at Chapter Start” (p. 166 MET: Awakening.) To summarise; each character may activate a number of spells before the start of game equal to their unmodified Stamina at most. These spells may have a number of successes allocated equal to the characters Gnosis multiplied by unmodified Stamina, provided that normal ritual cast success limits are not violated. Mana costs must be paid for these spells as normal (for ritual cast spells outside of favoured Arcana and without a rote, 1 mana will be spent per 2 successes assigned to the spell) and paradox for Vulgar and improbable spells will be dealt with on a case by case basis.
PLEASE NOTE: If any of your pre-cast spells are Vulgar, regardless of where of how they were cast (Demesne, etc.), please bring this to the attention of the VST at check-in time. The effects of this on participation in the game will be assessed before the character is cleared for play. This requirement will be handled using the honour policy, however random spot checks will be made after each game to confirm if this was done.
If you wish your character to be under the effect of any spells that fall outside these rules, for example spells cast using downtime actions with your own VST, these must be sent in advance of the game. This must include confirmation of the spells being cast, either in the form of an email from the confirming ST (not simply a copy of your email sent to them) or an approval database code. If received prior to game, these will be dealt with on a case by case basis. If received late these will not be allowed without exceptional justification.
Mana and Tass:
At the beginning of game, each character is assumed to have the following mana. Base willpower + number of dots in Hallow (or total dots in a shared Hallow) – any Mana Bleed (p 64, MET: Awakening)
The cost for any pre-cast spells must be applied from this mana pool before the character enters play. Tass may be used to off-set this cost, contributing to the limits on readily available tass below. If this would result in a negative mana pool, the spells may not be used in game.
Characters may bring tass into the game as a way to provide Mana. This should be listed on character sheets, separate from mana pools. Characters are limited to no more than half their maximum mana pool (rounded down) in tass at the beginning of play. This is further subject to a hard maximum of 10 points of tass. (example; a Gnosis 4 PC would be limited to 7 points of tass, a Gnosis 7 PC to 10, and a Gnosis 10 PC also to 10.)
If you use a specific method of tracking mana for your PC on a day to day basis, this must be cleared with the VST in advance of the game, and will be dealt with on a case by case basis. The VST reserves the right to apply these rules to characters, even if the player is using other methods to specifically track mana.
As well include the following information:
a) Why you are coming to Athens, what you wish to achieve, who if anyone you are coming to visit.
b) how you are traveling and arriving in Athens. If not yourself, who is funding the journey. How you are dealing with customs and immigration.
c) a list of any weapons or other contraband you are bringing into Athens, and how you are getting it through customs.
d) where you are staying while here.
*No* games are considered soft RP Only. There is always a risk involved, in this case possibly having a good time. If you send check in information to any other account besides the one listed above it WILL NOT be accepted.
GIRC Storytellers reserve the right to refuse any proxy or PC into the game and reserve the right to ask you not to use powers that may be unbalancing to game play. The Venue Storytellers and GIRC Coordinator personnel reserve the right to deal with player disruptions properly and accordingly. Players who cause overly large problems or disruptions may find their experience point rewards reduced or eliminated, their PCs kicked from the game, and the issue referred to the appropriate coordinator chain for resolution.
ST rules calls are final. All arguments will be handled After game has been concluded. Failure to comply will result in reduction or loss of XP award normally allowed for this game.
Greek is the default language of the GIRC Athens game. If your character is speaking a language besides Greek, please indicate that in your nickname on IRC as either John_Smith[Eng] or *Eng* “Hello, my name is John Smith.” If you’re not doing this, then it is assumed that your PC is speaking Greek while the player continues typing what is said in English.
To save multiple postings in channels, Please enter your PC’s description here within the right category!
http://girc.camarilla-resource.net/index.php?title=Awakening_PC_Descriptions
To get connected:
either download mIRC at: http://www.mirc.com
get online using the download-free java version of IRC at http://camarilla.white-wolf.com/irc/
Connect to the ‘irc.darkmyst.org’ server and join #girc-ooc listed above.
GIRC Domain Wiki can be found at: http://girc.camarilla-resource.net
The wiki for the Awakening game may be found here: http://girc.camarilla-resource.net/index.php?title=GIRCAwakening
The Awakening VSS we are now using is NOT the one posted in the Approvals database. Please make sure you’ve read the one on the wiki!
GIRC announces its games using Greenwich Mean Time.
For more time zone conversion: http://www.timezoneconverter.com/cgi-bin/tzc.tzc
If you have any questions or outstanding issues, please don’t hesitate to contact the ST staff at GIRC.Awakening@gmail.com and we will work on responding.
—–
Rory McIntosh
UK0202-1249
GIRC ADST Awakening
ANST Awakening GIR
Kimberly Lowe
US2002021700
GIRC ADST Special Projects
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